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See how to set up and use the Exhibit SDK first to get familiar with using the Node SDK, as well as the hardware getting started guide for using hardware for the first time.
Overview
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Connecting the Hardware
There are two ways to connect hardware to an Exhibit SDK application:
Online Mode - authenticate, connect, and manage hardware using the Gumband Dashboard and Service.
Offline Mode - connect and manage hardware directly, no authentication through Gumband Services.
More information about authentication scenarios, including caching the authentication whitelist, see SDK Hardware Authentication Scenarios
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Note: Gumband hardware connects to the Gumband Services and to the Gumband SDK using GBTT, the Gumband MQTT Hardware Service.
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Setting Up the MQTT Broker
Built In MQTT Broker
The Exhibit SDK comes with a built in MQTT Broker that the hardware and SDK can use to communicate with each other. To enable the MQTT Broker during the SDK initialization:
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const gb = new Gumband( EXHIBIT_TOKEN, EXHIBIT_ID, './manifest.json'MANIFEST, { gbttEnabled useLocalMQTTBroker: true, // Enable the hardware MQTT broker MQTTBrokerPort: 1885, gbttPort: 1883, // (Optional) port for the MQTT broker, defaults to 1883 } ); gb.on(Sockets.READY, async () => { console.log('Gumband Ready!'); }); |
Online Mode
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title | Steps to connect hardware via the Gumband Dashboard |
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Online mode is all done using Gumband Dashboard!
Set the Exhibit MQTT IP address
Note: This step is a current limitation of the SDK not registering the IP address where the hardware should connect to, and is planned to be removed in the future.
In the “Hardware” tab for the exhibit, enter the IP address the hardware should connect to. This is typically the IP of the computer running the SDK application.
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Whenever associated hardware connects to the cloud / Gumband Service, it is provided this IP. Any changes to this setting will immediately be sent to any online hardware. Any offline hardware will be sent the IP the next time it comes online. |
Associate the Hardware with the Exhibit SDK
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Offline Mode
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For instances where you want to bypass hardware authentication and management through Gumband Services. This could include an on-site installation where there is flakey or non-existent cloud access. Whitelist the Hardware ID in the SDK Code Block | | |
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This will instruct the Exhibit SDK to create an MQTT broker at port 1885 (the default port is 1883), and to connect a client to the broker on the Exhibit SDK’s behalf. In this case, the MQTT IP is not required since the SDK has a direct reference to the MQTT broker.
User Defined MQTT Broker
If you want to use your own MQTT Broker instead, you can do that by providing the MQTTBrokerIP option:
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const gb = new Gumband(
TOKEN,
EXHIBIT_ID,
MANIFEST,
{
MQTTBrokerIP: "123.123.1.12",
},
); |
This will instruct the Exhibit SDK to create a client that connects to the broker at 123.123.1.12:1883
Connecting the Hardware
An Exhibit SDK application will only accept messages from hardware that are whitelisted. There are three options to define this whitelist:
Default: Accept Messages From Any Hardware ID
By default, the whitelist will consist of only a *
. This indicates that the SDK will accept and process messages from any hardware that sends them over the MQTT broker.
Only Accept Messages From Hardware IDs in the Approved Whitelist
Set a whitelist of hardware IDs when the Exhibit SDK first initializes:
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const gb = new Gumband(EXHIBIT_ TOKEN,
EXHIBIT_ID,
'./manifest.json'MANIFEST, {gbttEnabled useLocalMQTTBroker: true,// Enable the hardware MQTT brokerallowedHardwareIds: ['ed028e04-41d9-4e77-a5d2-ab4e7346e3a7']gbttPort: 1883 },// (Optional) port for the MQTT broker, defaults to 1883 noInternetConnection: true, // SDK needs to run in offline mode to use Hardware ID whitelist noInternetHardwareIds: [] // Array of offline hardware IDs } ); gb.on(Sockets.READY, async () => { console.log('Gumband Ready!'); }); Configure the Exhibit Application IP on the HardwareThe hardware needs to know the IP of the computer running the SDK application so it knows where to connect to. We’ll configure the hardware to use this IP, and disable the cloud/ Gumband Service from being able to change it. | |
Description | Command |
Set Exhibit Server to Static |
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Set Exhibit Server |
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This will only allow the Exhibit SDK to accept messages from hardware with an ID of ed028e04-41d9-4e77-a5d2-ab4e7346e3a7
. All other messages will still be seen by the SDK, but will be ignored.
Only Accept Messages From Hardware That Are Associated With the Same Exhibit in the Gumband UI
Set the whitelist of hardware IDs to whatever hardwares are associated with the same exhibit as the Exhibit SDK in the Gumband UI:
Code Block |
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const gb = new Gumband(
TOKEN,
EXHIBIT_ID,
MANIFEST,
{
useLocalMQTTBroker: true,
allowOnlyCloudHardwareIds: true
},
); |
You can see which Exhibit SDKs and Hardware are associated with any given exhibit by navigating to the Components tab of any exhibit:
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If two hardwares with the same ID connect through the MQTT Broker, the registration of the first hardware will be overwritten by the second hardware. This is because the properties of a hardware are stored in the SDK based on ID. |
Checking the Hardware LED Status
The hardware’s LED status will correspond to how it is connected.
Color | Description |
Cyan | Only Cloud server connected |
Blue | Only Application server connected |
Green | Both Cloud server and Application server connected |
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Interacting with the SDK
See SDK Events for more information about these events and the available data in the payloads.
There are two stages that the hardware goes through when it connects to the Exhibit SDK. When the SDK receives its first registration message from the hardware, the hardware is considered “connected”. At this time, the SOCKETS.HARDWARE_CONNECTED
event is emitted through the SDK class.
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After all system properties and at least one application property has been registered with the Exhibit SDK, that hardware is considered “registered” and the SDK will emit a SOCKETS.HARDWARE_REGISTERED
event. The “registered” event is the more significant of the two, since that event means the SDK is ready to start sending/receiving property updates to/from the hardware.
Hardware connected/disconnected event
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// Event when hardware comes online/connectsconnects to the Exhibit SDK, but before it registers properties gb.on(SocketsSOCKETS.HARDWARE_ONLINECONNECTED, async (payload) => { console.log(`Hardware with ID ${payload.hardwareIdid} "${payload.name}" online.`); console.log(payload.peripherals); // Registered properties connected.`); }); |
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// Event when hardware comes offline/disconnectsdisconnects from the Exhibit SDK gb.on(SocketsSOCKETS.HARDWARE_OFFLINEDISCONNECTED, async (payload) => { console.log(`Hardware with ID ${payload.hardwareIdid} "${payload.name}" offline.disconnected.`); }); |
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Hardware registered event
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// Event when hardware registers with sendsthe aExhibit propertySDK. gb.on(SocketsSOCKETS.HARDWARE_PROPERTYFULLY_RECEIVEDREGISTERED, async (payload) => { console.log(`Hardware ID ${payload.hardwareId} "${payload.name}" sent a property`); console.log(` property: "${payload.peripheral}/${payload.property}"`); console.log(` value: ${payload.value}`); }); |
Set hardware property
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gb.hardware.set(`{hardwareId}/{peripheral name}/{property name}`, value); |
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// payload: {
// id: "ed028e04-41d9-4e77-a5d2-ab4e7346e3a7",
// system: {
// info: {
// ...systemInfo
// },
// properties: {
// ...systemProperties
// }
// },
// app: {
// info: {
// ...appInfo
// },
// properties: {
// ...appProperties
// }
// }
// }
}); |
Receive hardware property event
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// Event when hardware system or app property is changed
gb.on(SOCKETS.HARDWARE_PROPERTY_RECEIVED, async (payload) => {
// {
// id: 'ed028e04-41d9-4e77-a5d2-ab4e7346e3a7',
// info: {
// system: { info: [Object], properties: [Array] },
// app: { info: [Object], properties: [Array] }
// },
// value: [ "myValue" ],
// property: 'My Property',
// source: 'app'
// }
}); |
Set hardware property
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gb.hardware.setProperty(hardwareId,"my/property/path", value); |
Get hardware property
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value = gb.hardware.getgetProperty(`{hardwareId}/{peripheral name}/{property name}`hardwareId, "my/property/path"); |
Get list of currently
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registered hardware devices
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hwlist = gb.hardware.getOnlineHardwaregetAllRegisteredHardware(); |
Info |
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To see the full the full SDK API with examples, see our API Reference Docs. |
Examples
SDK Button LED Example
Button presses from the hardware get sent to the SDK, and the SDK toggles the hardware LED in return.
The firmware for the hardware is the Remote LED and Button example in Arduino (version 1.8.4 or newer).
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const { Gumband, Sockets } = require('@deeplocal/gumband-node-sdk'); const EXHIBIT_ID = '40'; const EXHIBIT_TOKEN = 'a45ne3...'; const gb = new Gumband( EXHIBIT_TOKEN, EXHIBIT_ID, './manifest.json', { gbttEnableduseLocalMQTTBroker: true, // Enable the hardware MQTT broker //gbttPortMQTTBrokerPort: 1883, // Port for the MQTT broker, defaults to 1883 //noInternetConnection: true, // SDK in offline mode //noInternetHardwareIds: [] // Array of offline hardware IDs } ); gb.on(Sockets.READY, async () => { console.log('Gumband Ready!'); }); // Event when hardware comes online/connectsconnects and registers gb.on(Sockets.HARDWARE_ONLINEREGISTERED, async (payload) => { console.log(`Hardware with ID ${payload.hardwareIdid} connectedregistered.`); }); // Event when hardware comes offline/disconnects gb.on(Sockets.HARDWARE_OFFLINEDISCONNECTED, async (payload) => { console.log(`Hardware with ID ${payload.hardwareIdid} disconnected.`); }); // Event when hardware sends a property gb.on(Sockets.HARDWARE_PROPERTY_RECEIVED, async (payload) => { //console.log(`Hardware ID ${payload.hardwareIdid} sent a property`); //console.log(` property: "${payload.peripheral}/${payload.property}"`); //console.log(` value: ${payload.value}`); // If we receive the Button/Press property if(payload.peripheralproperty === 'Button' && payload.property === '/Press') { // If the button is pressed if(payload.value == 1) { console.log(`Button pressed!`); // Set the LED/Toggle property to 1 (on) gb.hardware.set(`${payload.hardwareIdid}/LED/Toggle`, 1); } // If the button is not pressed else { console.log(`Button released!`); // Set the LED/Toggle property to 0 (off) gb.hardware.set(`${payload.hardwareIdid}/LED/Toggle`, 0); } } }); |
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