Welcome to the Gumband SDK Getting Started docs! These will give you all of the basic tools you need to integrate Gumband into your project with the Gumband SDK, but how Gumband can best contribute to your specific exhibit will probably be unique. The goal of these docs is to describe the basic building blocks of a Gumband-based project, and to help you start thinking about your exhibit in “Gumband terms”. These docs are broken up into three sections:
Quick Start
An overview of all the features Gumband provides through the SDK and how these features can contribute more reliable health monitoring, content configuration, and measurement of user interaction for your exhibit. It can also serve as a quick reference “cheat sheet” for usage of the Gumband SDK.a detailed tutorial, a quick start guide, and an API reference doc. Each successive section assumes a greater familiarity with NodeJS (the environment upon which the Gumband SDK is built) and Gumband in general, but they can be read in any order. If one section feels too advanced, try an earlier one; the tutorial should be accessible even to absolute beginners.
Tutorial: Digital Signage and Game
In this section, you’ll build a simple example app that demonstrates how to:
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This tutorial is an electron app that doubles as a digital signage and a video game.
Thinking In Gumband
How should I think about Gumband to get the most out of it? How does Gumband change the way I approach exhibit development?. If you’d prefer to skip to the end and simply look through the code of the completed Tutorial, you can find that here.
Quick Start
An overview of all the features Gumband provides through the SDK and how these features can contribute more reliable health monitoring, content configuration, and measurement of user interaction for your exhibit. Intended for someone who is familiar with NodeJS and exhibit development, but is new to Gumband.
API Reference
An API document of all functions available in the Gumband SDK and all websocket events that can be emitted from the Gumband SDK.