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Welcome to the Gumband SDK Getting Started docs! These will give you all of the basic tools you need to integrate Gumband into your project, but how Gumband can best contribute to your specific exhibit will probably be unique. The goal of these docs is to describe the basic building blocks of a Gumband-based project, and to help you start thinking about your exhibit in “Gumband terms”. These docs are broken up into three sections:

Quick Start

An overview of all the features Gumband provides through the SDK and how these features can contribute more reliable health monitoring, content configuration, and measurement of user interaction for your exhibit. It can also serve as a quick reference “cheat sheet” for usage of the Gumband SDK.

Tutorial: Digital Signage and Game

In this section, you’ll build a simple example app that demonstrates how to:

  • Use statuses as health checks for your exhibits.

  • Use controls to trigger one-time events.

  • Use settings to add configurations.

  • Send logs to Gumband to assist in debugging.

  • Send reporting events to Gumband to capture user interactions.

  • Send email notifications when maintenance is required.

  • Integrate with Gumband Hardware

    • Listen for events from the Hardware

    • Write properties to the Hardware

This tutorial is an electron app that doubles as a digital signage and a video game.

If you’d like to skip to the ending and simply go through the code for the completed Tutorial, you can find that here.

Thinking In Gumband

How should I think about Gumband to get the most out of it? How does Gumband change the way I approach exhibit development?

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